Maybe once I've got a couple years Java experience I'll think differently. (I understand the ethical objections against shipping even small parts of the Minecraft code, to be honest I really doubt that the Mojang folks would care that much given how long Forge was doing it).Īt the end of the day I prefer to use chainsaws for cutting trees rather than trimming my nails, and I struggle enough with getting my code to work as it is without trying to get my mind around the extra runtime complexity :-). you need to link in other classes at runtime and you don't know in advance what they are. I agree with you that both ASM and reflection are very powerful tools in the hands of the Java uebercoder, unfortunately those ranks don't include me :-) I also doubt that the extra flexibility is really necessary unless you're doing forge-like magic, i.e. If you master it, you can change as much things as Forge without shipping Minecraft code.Ī practical example is the Forge event system, which use in a mod class to hook with reflection, then apply changes with ASM. Keystrokes is a mod that shows what buttons you are clicking + A CPS counter, Also some versions conatain an FPS counter. Manipulating classes at runtime, that is the goal of reflection.ĪSM is an extremely powerful tool (to break everything without knowing ) relying on bytecode (read: manipulating lines of code, at an "internal" level). Hello, Recently I wanted to use a special mod of keystrokes, But that version didnt contain the FPS counter. A practical example is the Forge annotations, those are loaded with reflection. Reflection is a powerful type of code to make mods compatible between each other without dependency. I had my fill of self-modifying code back in my days of programming assembly and am not keen to go back!! I would avoid this like the plague because it is fragile and very hard to debug. ("base mod") This will probably break everytime Minecraft is updated.Ī fourth strategy you will hear occasionally is reflection / ASM. This is usually not necessary and is often not possible.Ī third strategy which I haven't had to use yet is to edit the base classes to overwrite the vanilla.
For example, you can overwrite GameSettings.keyBindForward with your own class derived from KeyBinding. The second strategy which is harder and less robust is to override an existing vanilla class and replace any references to it from other vanilla code.
Then I'll look at the vanilla code and trace it through until I figure out how it works, and usually I will stumble over a forge hook or event along the way. A typical strategy I use is to identify an item or block or whatever that does something similar to what I need. Unfortunately the documentation is a bit patchy so it's not always easy to know what's available. The first is to use one of the many Forge registries or hooks, to add custom blocks, items, or get called when particular things happen. There are two main ways I've found helpful when interacting with the vanilla code. How To Download & Install Mods with Minecraft Forgeĭon’t miss out today’s latest Minecraft Mods Keystrokes Mod (1.12.2, 1.8.9) Download Links: For Minecraft 1.8.9įorge Version: Download from Server 1 – Download from Server 2 For Minecraft 1.12.Look at the start of KeyBoard for the suitable keycodes Its primary mission is to enhance the games performance by optimizing its code and providing players with numerous graphical customization options. Optifine is a free, highly popular, and powerful mod for Minecraft developed by sp614x. At the same time, streamers and speedrunners can utilize Keystrokes to showcase what kind of interactions they are having or the unique movement they are performing toward their viewers. Within Minecraft, the option to display this crucial information is non-existence, therefore, Keystrokes was invented with the hope that newer players, as well as veterans, would be able to utilize this information to achieve a better comprehensive gaming experience. If one has been playing Steam games such as CS: GO, Dota 2, and others, then they must realize that Steam players tend to prefer having their in-game information shown, especially when it comes to FPS count.
Keystrokes Mod (1.12.2, 1.8.9) introduces an option that allows players to have their keyboard usage displayed on the screen, together with useful information such as FPS, Ping, and other FPS-like information.